Evil Sunday Games
Unlike Naya Aadesh which is governed by a rigid caste system, Azumaat'Ati is ruled by several City-State or semi-nomadic Baronies. While they posses a unified identity to outsiders, within the borders of Azumaat'Ati there are daily struggles for territory, resources and slaves. The noble class of Azumaat'Ati form a plutocracy, these powerful individuals constantly war for influence and resources, at the expense of the under class. Those not in service to a Malik (as these leaders are called) often resort to banditry to survive. The desert offers little in the way of natural resources.
The Azumite culture values power above all. Anyone that is able to accumulate power is capable of being considered a Malik and is thereby a part of the continual struggle to become the Kaliph (head of the gathering of Maliks). Power is typically measure in slaves, livestock or pounds of goods, all of which is meticulously catalogued and tracked to establish a pecking order. By Azumite custom, only Azumites may own property, so any foreigner within their borders is considered to be a possession awaiting a master's claim. The lifestyle of wealthy Azumites is lavish, with even the most modest of Malik's boasting a sizable harem and pantry of delicacies. Since wealth is tied directly to political power, many Malik's take great pains to appear as affluent as possible. Despite this, children in the upper class are a rarity. A pure blood Azumite does not reach puberty for several decades, which can be a drain on resources. In addition eventually the heir will claim a portion of their sires fortune as their own. As a result, bastard half blood children are commonly born to harem slaves. These bastard children are of course slaves themselves and have long since become established as a servile under class.
Much of the ancient cultural writings of the Azumites have been destroyed or lost over the centuries. The few tomes and scrolls that remain are treasures that are greedily kept by Magi lords and shared sparingly with their apprentices. As a result, few Azumites remember how exactly their ancient ancestors lived, or even the names of many of their animal headed gods or ruined cities. Fewer still know how the collapse of their empire came about. With survival taking priority over academia, the question of their origins remains largely unknown and unsought.
Physical Description: Although Azumites are originally of human stock, ancient experiment and ritual, along with trysts with lascivious Asura has lead to clear changes in the Azumites. The typical Azumite has black skin and tightly curling black hair. They are lithe and tall, and possess an otherworldly grace to their movements. Their eyes are unsettling, and are shades of burgundy and brown within an all black sclera (what is usually the white of the eye).
Azumite garb varies, and tries to be as ostentatious as it can be given the lack of resources. Silken robes in black and white are common, often wrapped so as to keep sand away from the face. Earings, nose rings and jewelry are prevalent, and often features a symbol found in their ancient ruins: that of the black scarab.
Society: Azumites take what they can, and an Azumite that cannot demonstrate that he can take as he pleases finds it hard to even keep what little he has. The measure of an Azumite is in making themself or their Malik richer, while the measure of a Malik is being rich and presenting his raiders with plenty of opportunity for looting. The Azumites preserve little native arts by their own practice; it is a great shame to have to sweat for anything through creativity or labor. However, an artistic styleand culture has been passed to the slave laborers and artisans, and Azumite wares exhibit a flowing and twisting aesthetic.
One area where the Azumites preserve their own skill, besides in combat and subterfuge, is the manipulation of occult forces. The kinds of sorcery in Azumaati'Ati are diverse and a Malik without a witch at his side is hardly a Malik. Any Azumite of intelligence has at least a cursory understanding of the arcane, and magic is in their blood.
Relations: Almost no one likes Azumites, not even Azumites. The Azumites seldom encounter the Tai Yang and so have little opinion of them. Through no fault of their own, the Nayans are favored playthings, having many areas where Azumaati'Ati come in contact with the Nayan land of Maksharif. The Azumites dislike the T'Sagda for making poor slaves; a T'sagda will usually take his own life if forced into slavery, and T'Sagda also do not fare as well as others do in the desert heat. The Azumites have a special loathing for the Pho Ra'Tet who will turn the tables and raid them, taking the masters and leaving the slaves, only to escape down river and into the open sea.
Alignment and Religion: While every Azumite is an individual, the society is predominantly evil, and the only law is survival and the will of the local Malik. Even though no Malik would be so foolish as to free slaves and undermine his reputation to the other Maliks, it has not been unknown for a wealthy and secure Malik to reign using generosity as often as threats of force. Other Azumites dwell in isolated tribes in the deep desert, but of their ways the Nayans know little.
Azumite religion is an inverse of that of Naya Aadesh, and the very beings held to be dangerous demons in Naya Aadesh are worshipped as gods in Azumaati'Ati. The inversion holds as well for the Devas, who the Azumites see as masochistic beings of toil and self-denial, which long to bind and make small all which is vital and overflowing in the will of the Azumite.
Adventurers: There is strong incentive to leave Azumaati'Ati. The ranks of the Rajanni have swollen in Maksharif with runnaway slaves and refugee families. The blood of the Azumites is prone to sorcery, and the Rajanni appreciate the pragmatic aspects of this gift, even if they disdain its source.
Male Names: Alhazad, Gaal, Nagradad, Sardron, Shadam, Seth, Uzipanal,
Female Names: Ashtaraf, Bhehem'ut, Falasi, Horep, Ishma'ut, Jasabel, Lulath
Standard Racial Traits