Evil Sunday Games
Player Classes in Naya Aadesh
Typically, PCs will be Rajanni, or foreigners, casteless and outcasts petitioning for membership within the Rajanni. The following allows you to take the classes of the Pathfinder Roleplaying Game and interpret them into the Maharaja Campaign Setting. Remember that anything is possible, and that the following is just advice on how to best fit the setting.
Druid: Nayan druids can easily be expected to be Desert Druids, Jungle Druids, Mountain Druids, Plains Druids, Swamp Druids, or Urban Druids. They can also reasonably be Bear Shaman, Eagle Shaman, Lion Shaman, Serpent Shaman, or Wolf Shaman. However, they should not be Aquatic Druids, Arctic Druids, Blight Druids or Cave Druids without a very good role-playing reason. Nayan Druids are called Ascetics, and they are people who have turned away from human life toward an existence of restraint and isolation. Their strict lifestyle and their union with the divine gives them power over nature. The typical Ascetic is someone who has entered the Sanyasin stage of life and retired, and they are therefore usually quite old. Some Ascetics are young however, and sought an early retirement so they could pursue union with the divine. They can hail from any caste.
T'Sagda druids are usually Plains Druids. They are called Natigai or "Earth Mothers" and are dedicated to the Earth Goddess. They are all female. They are revered among the T'Sagda as magic users who can bring health to the herds, however they generally live a life apart and are expected to remain virgins. Gray vhulok are reserved for them, and if a gray vhulok is born it is taken as a sign that a maiden in the village must be consecrated as a Natigai. Other varieties of T'Sagda druid would need a role-play explanation.
Fighter: Fighters can come from all walks of life, but of course mainly from the Kshatriya caste and the Rajanni, where fighters are commonplace. Brahmin are sometimes fighters but generally do so only as martial teachers as they are usually forbidden to engage in bloodshed. However, some such teachers have decided to become Rajanni so that they can use their mastery in practical applications. Vashya are sometimes fighters out of a need to defend their trade in areas where Kshatriya cannot quickly respond. Shudra and Untouchable fighters usually ply their trade as mercenaries and outlaws. Kshatriya fighter are usually (besides being standard fighters) Archers, Mobile Fighters, Phalanx Soldiers, Polearm Masters, Roughriders, Shielded Fighters, Two-Handed Fighters, Two-Weapon Warriors, and Weapon Masters when it comes to archetypes. Rajanni are generally Mobile Fighters, Roughriders, Shielded Fighters, Two-Handed Fighters, Two-Weapon Warriors, and Weapon Masters. Other castes that choose to be fighters are ecclectic and of any archetype, as they are unusual exceptions to the rule.
Paladin: Paladins are always only Kshatriya or Rajanni. Typically only Rajanni will be Hospitalers, and it is also unsual and unlikely that either the Ranni or the Kshatriya will produce an Undead Scourge. Other than these two exceptions, all archetypes are well represented among Nayan Paladins.
Nayan antipaladins are usually martial worshipers of the Asuras, and can come from any walk of life. They are usually not welcome anywhere in civil society.
Ranger: Rangers in Naya Aadesh can be of any archetype or of the standard class variety. They generally come from the Kshatriya caste if martial, but are frequently from lower castes (Vashya, Shudra and Untouchables) as hunters.
Sorcerers among the T'Sagda are known as the Black Shamans and are typically of the Shadow Bloodline archetype. The Black Shaman are terrifying even to their own people, and while respected for their power, their ability to consult and consort with the shades of the dead and control the power of darkness leads to them being left well alone. The Black Shaman are said to gain their power by having the very blood of the Sky Father flow in their veins.